The great thing about drawing is you can do it anywhere! This course approaches drawing as a way of thinking and seeing. We'll introduce basic techniques while also encouraging experimentation, with a focus on both drawing from life and drawing as an expressive act. Students will be introduced to the basics of line, shading, proportion, composition, texture and gesture. You'll also maintain a drawing journal, and use it as a regular space for observation and personal expression. Through exposure to a variety of mediums and techniques, you'll gain the skills and confidence necessary to develop an individual final project of your choosing.
An introduction to the architecture of the Romans from the 8th century BCE through the 4th century CE. This course will provide an historical overview of the subject, analyzing how new building designs and technologies became, over time, standard Roman practice, alongside close studies of exceptional monuments in the city of Rome. Topics will include: city planning; engineering technique; acquisition of building materials; the transformation of the building trades; and the full breadth of Roman structures from houses to temples.
The course presents anthropogenic global changes and their impact on sustainable design. The course focuses on understanding the underlying principles from natural and applied sciences, and how new basic Internet of Things digital technology enables alternative system analysis and design. Material is presented in 2 parts: 1) Global Change and Environmental Impacts: studying our influences on basic natural systems and cycles and how we can evaluate them, and 2) Designing Sustainable Systems: addressing challenges of disease transmission in our built environment using sensors and data to rethink how we design and use space.
The objective of this course is to provide a broad overview of the discipline of architecture: its history, theories, methodologies; its manners of thinking and working. Rather than a chronological survey, the course will be organized thematically, with examples drawn from a range of historical periods as well as contemporary practice. Through lectures, readings, and discussions every student will acquire a working knowledge of key texts, buildings and architectural concepts.
An introduction to the materials and methods of painting, addressing form and light, color and its interaction, composition, scale, texture and gesture. Students will experiment with subject matter including still life, landscape, architecture, self-portraiture and abstraction, while painting from a variety of sources: life, sketches, maquettes, collages, photographs and imagination. Students will progressively develop personal imagery that will inform an individual final project. Princeton will provide all materials for the painting class.
The course focuses on the social forces that shape design thinking. Its objective is to introduce architectural and urban design issues to build design and critical thinking skills from a multidisciplinary perspective. The studio is team-taught from faculty across disciplines to expose students to the multiple forces within which design operates.
What was the Renaissance, and why has it occupied a central place in art history? Major artistic currents swept Europe during the fourteenth through sixteenth centuries, an age that saw the rise of global trade, the development of the nation state, and the onset of mass armed conflict. To explore the art of this period, we consider themes including religious devotion, encounters with foreign peoples and goods, the status of women, and the revival of antiquity. We study artists including Michelangelo and Leonardo da Vinci as well as some who may be less familiar. Precepts visit campus collections of paintings, prints, drawings, and maps.
This seminar introduces urban studies research methods through a study of New York in conversation with other cities. Focused on communities and landmarks represented in historical accounts, literary works, art and film, we will travel through cityscapes as cultural and mythological spaces - from the past to the present day. We will examine how standards of evidence shape what is knowable about cities and urban life, what "counts" as knowledge in urban studies, and how these different disciplinary perspectives construct and limit knowledge about cities as a result.
This course introduces a history of architectural theory by way of architectural production in the "western" world from antiquity through 20th century modernism. While we will examine an evolution of architectural thought through architectural developments that occurred primarily in Europe and the Americas, those architectures will be contextualized within a broader global history of built environment traditions and practices, and framed around recurring themes in the history of architectural production.
In preparation for a fluid and evolving contemporary design practice, this course introduces physical prototyping and computational design strategies for an era of environmental transformation and climate crisis. Across platforms and instruments, exercises and readings emphasize process development as a core competency in architecture. A lecture component provides a technological overview, situated in a long-term cultural perspective and a theoretical framework. Focused lab modules provides exposure to a range of prototyping and fabrication resources at SOA, where students gain hands on experience.
The semester will focus on the design of an addition (a graft) to an existing unused masonry structure along the Delaware Raritan canal, approximately 3 miles from Princeton University's campus. Students will consider how people use and perceive this piece of infrastructure, how it defines the landscape and identify opportunities for its transformation through operations. Specific assignments will include sketching, hand and digital drawings, a site model and 3d representations. Projects should reflect knowledge of the existing site and project spatial conditions that encourage human interaction, contemplation, exercise or other activities.
This seminar introduces the study of gentrification, with a focus on mapping projects using GIS (Geographic Information Systems) software. Readings, films, and site visits will situate the topic, as the course examines how racial landscapes of gentrification, culture and politics have been influenced by and helped drive urban change. Tutorials in ArcGIS will allow students to convert observations of urban life into fresh data and work with existing datasets. Learn to read maps critically, undertake multifaceted spatial analysis, and master new cartographic practices associated with emerging scholarship in the Digital and Urban Humanities.
The seminar will explore theories of urbanism and housing by reading canonical writers who have created distinctive and influential ideas about urbanism and housing from the nineteenth century to the present. The writers are architects, planners, and social scientists. The theories are interdisciplinary. One or two major works will be discussed each week. We will critically evaluate their relevance and significance for architecture now. Topics include: modernism, technological futurism, density, the new urbanism, the networked city, landscape urbanism, and sustainable urbanism.
This course prepares seniors to write a thesis by conducting novel research on a topic in the history and theory of architecture. The principal aim is to engage in a sustained dialogue about the nature of architectural discourse and its modes of inquiry as a means of analyzing architectural research methods, sources, and genres of writing. You will engage methods of research and modes of analysis related to the discipline of architecture first by critically engaging historiographic and methodological texts on architectural research, then by setting out your own research agenda and crafting your thesis project.
The Advanced Design Studio examines architecture as cultural production, taking into account its capacity to structure both physical environments and social organizations. A specific problem or topic area will be set by each studio critic, and may include a broad range of building types, urban districts or regional landscapes, questions of sustainability, building materials or building performance. Studio work will include research and data gathering, analysis and program definition. Students are expected to master a full range of design media, including drawing, model-making and computer-aided design.
Entwined with power and capital, architecture is inseparable from coloniality. In colonized lands, architecture concretized the European claim and facilitated systems of domination. But coloniality also influenced architecture of the metropole and catalyzed the international expansion of modernization. Tracing various phases of coloniality--from bureaucratic colonialism to postcolonial recovery--and scales of architectural design--climate, city, monument, and ornament--the course interrogates sites where European architecture colluded with colonial power, and reflects on the resistances that condition its legacy in colonialist expansion.
VR/AR can enable engineers, scientists, and architects to plan and conduct their work in fundamentally new ways, visualize and communicate their findings more effectively, and work in environments that are otherwise difficult, impossible, or too costly to experience in person. This course explores the basic concepts of effective VR/AR experiences, builds skills needed to develop and support innovative science, engineering, or architecture projects. In the second half of the semester, working in small teams, students develop, implement VR/AR projects of their choice.